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CITV Idents – It’s good to recycle…

Years ago it was customary for me to blast through channel idents for CITV in short, intensive bursts of design/build/make/light/shoot, where I spent a lot of time alone in a dark room. Such is the nature of broadcast promotions where the turnaround times are short and you have to think on your feet. Since departing my role in their design department, it was good to be invited back to design and direct new ones, not just in an independent studio, but with a whole new workflow; different dark room, but with a team of people for company.

The 8 idents (or stings) include origami coming to life in various forms and 3 different worlds rendered in the rivet-and-boiler-plate style we did years ago on a website promotion for the channel. (It was also used to plaster the entire environment for ‘The Animal Book’ back in 2006) The other ident (Sok & Snoo) is simply about two plasticine reprobates.

‘Robo Rocket’
A moon landing with a difference.

‘Mousetrap’
Quirky clockwork mechanical mouse, a big piece of rubber cheese and a giant mousetrap.
What’s not to like?

‘Recycler’
(Our favourite one to build) Junk goes in, characters come out.

Origami Blue – ‘Shark Attack’

Origami Blue – ‘Frisbee Frog’

Origami Green – ‘Paper Flowers’

Origami Green – ‘Butterfly’

Sok & Snoo – ‘Gong’

 

All idents:

Designer/Director: Chris Randall
Animation: Ian Whittle, Tristan Pritchard, Adam Watts, Chris Randall.

Modelmakers: Sarra Hornby, Lianne Allen, Karen Richards, Tristan Pritchard, Adam Watts, Ian Whittle (everyone basically).

Origami Artists (patterns used and adapted by kind permission)

  • Shark Fin: Sarra Hornby
  • Frog: John Montroll
  • Flower: Dr Philip Shen
  • Butterfly: Nick Robinson

Compositing: Handsome VFX, Second Home Studios

Studio Assistants: Martin McNally, Karen Byers, Hannah Wright

 

‘Making of’ case studies to follow when I get chance…

 

 

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Pilsner Urquell ‘Legends’ lives on in print form…

Just over 12 months after the completion of the Pilsner Urquell Legends animation, ‘The Day Pilsen Struck Gold’, the studio was commissioned to construct a special replica of the original book used in the film for an extended print campaign. Using the same materials (Indian hand-pressed parchment called Khadi) and similar model-making techniques as before, a single book was made to work for both portrait and landscape executions where narrow rivers or tributaries were carved into the pages by hand. In order to scale correctly with the glass, the book (in its open state) was 660mm high by 920mm wide.

The final images were used to illustrate the unique origins of the beer and the derivation of its name. The end results were welcomed as some of their simplest, yet most effective, imagery to date.

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Mechanical Magic – A Robot, A Narrowboat and An Octopus

I remember first crawling around the odd geometric spaces and narrow gaps behind Symphony Hall‘s giant Klais organ and being amazed at the sheer number of pipes and the mechanics required to feed each one with air. These instruments are impressive enough from the front, but when you venture behind the organ case itself, you enter what resembles a climbing frame from the mind of a surrealist. It’s staggering what 6000 pipes actually look like where every pipe, linkage and functioning cantilever is hand-made to work independently. It’s fine when something like this appeals to your inner engineering geek, but it’s quite another to try and translate this impression to kids.

Mood board of storyboards, character turnarounds, explanatory diagrams and supporting educational material courtesy of THSH.

The script and its rhyming voice-over went through 24 drafts over the course of about 6 months, with another 15 sub-revisions in between. The brief had a number of educational targets in mind under the guise of being, ostensibly, a cartoon for kids. It had to explain the basic principles behind the instrument, the minutia of its manufacturing and how this relates to the music it produces. Above all, I wanted to give a sense of awe at the size of these things. It’s an overused phrase, but they really are the king of instruments.

 

Organ scholar James Luxton who advised during the early development stage, here seated at the remote console.

There’s a lot to squeeze in to a brief for a 5 minute film, and the principles are incredibly simple but strangely not that easy to get across as you can have a number of different starting points. What shall we use as an opening analogy? Should a pipe be like a whistle or a pan-pipe? Actually it’s both, and it’s also just like an empty bottle when you think about it. The film had to take these simple ideas and then give an insight into the sheer amount of engineering craft that comprise most pipe organs. Its worth pointing out that both Town Hall and Symphony Hall each have their own pipe organs. Initially we’d hoped to feature both, but conceded it was probably too much to squeeze into a short film. Of the two, the asymmetric design of Symphony Hall’s Klais organ struck me as the more interesting example to follow.

I initially had the idea for a rhyming scheme to keep the voiceover lyrical and poles apart from anything that resembled a droning ‘This is how an organ works…’ type of style. This was very much what Paul Keene and Katie Banks, who originally commissioned the piece, wanted to steer away from. The bare bones were there but it was far from being laureate material. Having been engrossed in the technical detail, I’d put in place certain characters and what I hoped were comedic interludes, but it had become bogged down in the technical explanation of the centre of the organ; the windchest. Enter Julie Boden, poet in residence at Symphony Hall, who took the voiceover part of the script (then at around draft number 15) and transformed it through several workings into something that scanned properly and gracefully.

'I think a giant robot's lungs may be the thing we need...'

We constantly had to revisit and question the analogies being used and the way the organ was being explained. Certain features like the organ stops were omitted from an early stage and we had to defer to the cartoon realm to segue between the basic similarities organ pipes share with whistles and organ pipes. Besides, the film was to serve as an introduction and accompaniment to the Science of Sound days, not usurp it by covering every piece of information. After more development discussions between Julie, Paul Keene, Georgina Biggs, Katy Woodford, Anna Long and myself, the important milestones of information were put in place. A handful of different viewpoints, perhaps, but these kinds of collaborations are made easier when everyone round the table has only got the best interests of the project at heart, whether coming from an educational, musical or visual perspective. I think the beauty of what Julie did with the voiceover is how closely it rings true with the original brief. Once inserted back into the original script, the visual story could take shape and gave us animators license to add a few more visual flourishes.

Assistant Animator Luke Sault. Much of the explanatory diagrams were hand drawn as paper cells with 5-6 frame boils. The characters also had this hand-rendered look achieved in Flash.

At this point, we were still aiming to deliver before the first performance on the 13th May 2011 so time was tight. Gerald Fitzgerald took care of the storyboarding and preliminary character designs. Louis Hudson took the lead with the Flash character animation with some beautiful character insertions courtesy of Natalie Bancroft, Ian Whittle, Chris Warren and Neil Webber with Eric Seow and Luke Sault in assistant roles. The look was always intended to be a colourful, slightly loose illustrative style that combined ‘diagram world’ with ‘character world’.

Lead Animator Louis Hudson at work on the main characters.

With a suitably warm, yet energetic voiceover courtesy of Lorna Laidlaw, a specially composed soundtrack from Rob and Arnie at Voodookazoo, mixed by John Catlow at Catlowsound, the film was ready to screen. The preview screening of the film worked rather well. The audience of some 500 children aged between 6-11 seemed engrossed. At the end, during Steven Spencer’s dynamic CG camera track from the inner workings of the organ to the front of the organ case, this incited a load of fingers pointing in the air – clearly recognising Symphony Hall in cartoon form. Strangely, the biggest chuckle came from the sound effect of the protuberance on the reed pipe – a ruler being twanged over a desk. It’s always the simplest things…

Natalie Bancroft's Octopus about to drop...

With thanks to all the animators, helpers and the fantastic staff at Town Hall Symphony Hall.

Watch the film here:

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Man in a what?

Ok, long overdue I know, but here goes. When I attended Screen WM‘s screening of this year’s slate of Digishorts, there were some real gems that shone through from both the live-action folk and the animators. I know I’m biased but I’ve always felt that the best Digishorts are always animations. The short-film format is (or rather was) ideally suited for animation, even if the schedule and available funds are (or rather were) more suited to artfully crafted, succinct live-action pieces (Case in point being ‘Fifty’ by Ryan Vernava which had fantastic pace and tension throughout). However, I think most film-makers would make their films for 50p as a labour of love given the chance and the opportunity of a platform. It certainly felt that way when Natalie Bancroft and I embarked on ‘The Animal Book.’ In spite of being squeezed into the schedule of 10 minute live-action production, the folks at the agency have in my experience always been incredibly accommodating with giving animators as much leeway as they are able when it comes to delivering their films. This is because the compression of labour into an approximate 6-7 month time period for animators is staggering, some might argue inhumane. Cut to: 12 hour days, resources stretched to breaking point, 16 hour days, the patience of all attenuated spouses tested to the limit, seemingly perpetual all-nighters, creaking overdrafts, mental exhaustion, physical exhaustion, etc etc… all in the pursuit of a decent end result. The two animations from this year’s slate, ‘Best’ and ‘All Consuming Love (Man In A Cat)’ were certainly testaments to this level of devoted labour intensity.

Still from 'Best' by Steven Spencer

‘Best’ by Steven Spencer is a real work of art, telling the story of the rise and fall of the great and eponymous footballing talent. As a short, animated biopic – all be it in an abstracted way – it stood out for its consistent and well-researched art-direction (Ben Penrose) with some excellent character performances and CG modelling. With the darting shapes of the photo-journalists that hunt Best in this – his abridged lifetime, their camera flashes punctuate a story of a career that runs hell-for-leather on a path fixed towards disaster. During the development phase of Digishorts, I recall having secondary, informal script discussions with its creator Steven Spencer and it was incredible to see it come together from those initial microbial ideas into something that represented a kind of everyman nightmare of success turning tragically sour, full of both atmosphere and pathos.

Meet Yorkie... the man in the cat

Conversely, ‘All Consuming Love (Man In A Cat)’ was a polar opposite in terms of content, but just as impressive. Its creator Louis Hudson was resident at Second Home Studios for much of its production where I ended up serving as a kind of Associate Producer/Sounding Board/Gag Tester. The strength of the story and the humour is in the character performance; nuanced into colorful pencil-sketch renders from specifically detailed notes that adorn the character sheets on the pin-board beside his desk. Not only that but the duration is spot on – ‘roughly the same as a Tom and Jerry Cartoon’ Louis admits and hardly a bad format to emulate. There’s some brilliantly observed physics in there too, real eye-candy for animators who like to soak up the detail, even if we are looking at the business end of a cat’s bowels. Co-written by Ian Ravenscroft, my favourite line from the script was when the character emerges ‘covered in a sheen of pooey mucous’ which leaves nothing to the imagination. The punchline, however, does and is pitched perfectly. The film irises down to black, leaving the final unsavory image in the minds of the audience.

Mucous... Still from 'Man In a Cat' by Louis Hudson

After the screening, I bumped into a friend who had arrived late and missed every film….

‘Any favourites?’ he asked, hurriedly finishing a text message/tweet/email on his phone.

‘The animations of course,’ I replied and promptly gave him a brief overview of each one.

‘Man in a what?’ he asks.

‘A cat.’

‘A cat?’

‘Yes. He’s a very small man, mind.’

‘Okay,’ he smiles quizzically. ‘How does that work then?’

I think for a moment, then say, ‘Put it this way, there are only two ways out of the cat for the man, and the mouth doesn’t work.’

‘Right,’ he half smiles/half grimaces, understanding quickly.

Say no more.

I’ve no doubt both films will be real crowd-pleasers at festivals, for different but equally valid reasons. Long may Digishorts continue (in whatever guise) but given all the cuts, festival audiences may be waiting for some time while animators and film-makers scour for 50p’s down the back of whatever funding sofa remains.

‘All Consuming Love’ (Man In A Cat) is a Dice Productions Film

‘Best’ is a Nice Monster Production.

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The Mechanical Musical Marvel – A Synopsis

Presenting…

The Mechanical, Musical Marvel!

‘It’s mechanical and magical,
Marvellous and grand
And from one simple principle,
Music fills the land…

The 'box of whistles' begins here

The Mechanical Musical Marvel is an animated journey that will demonstrate to children aged 6-11 how Symphony Hall’s spectacular Klais organ actually works. From the smallest of breaths and the simplest of pipes, through to the ingenuity of the organ’s inner workings, the film will demonstrate the replication of simple engineering on a grand scale. The spine-tingling scope and versatility of Symphony Hall’s signature instrument will be complemented with a specially composed soundtrack. Featuring a cast of quirky characters, the film should be a memorable introduction and addition to the Symphony Hall’s already popular ‘Science of Sound’ programme and feature as an educational tool both online and in schools.

A Town Hall Symphony Hall commission.

A Chris Randall/Second Home Studios Production

Featuring poetry by Julie Boden.

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The Universe In 30 Seconds – ‘The Sky At Night’ Title Sequence

This was a quick turnaround, but a good one to do, coinciding closely with the BBC show’s 700th Episode. Starting with the Big Bang, a quick trip through the Orion Nebula, scudding past Saturn, Jupiter and Mars, before a quick spin round the moon. The sequence was the first opportunity I’d had to work with Steven Spencer who did all the heavy lifting with the CGI and design work. Additional design/concept work by Ben Penrose.

The ‘astronomers’ consisted of a bunch of us – Tristan Pritchard (x 2), Hannah Wright, Karen Byers – filmed against green-screen and then composited in to the title shot as silhouettes. Chris North, the programme’s Astronomy Researcher, also featured, supplied some rather nice telescopes as technical props. We supplied the ‘binoculars’ (below).

Made in 2 minutes. As a keyed-out silhouette, you'll never know the difference.

 

BBC – The Sky At Night

 

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Imagine Magazine Advertorial

As appeared in the new Spring edition of ‘Imagine’ magazine; a visual mash of images and production stills from the studio.

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CITV Idents – Carried away as usual.

I don’t usually like restricting animators to specified durations and prefer giving them room to breathe, myself included. You can feel your way through a shot much better that way and there’s nothing worse than rushed animation. Unfortunately, adverts, stings and idents stick to finite durations and don’t really allow for all the nuances you sometimes want to put in. But we got carried away and put them in anyway. When you factor in spontaneous rehearsal and pre-shot decisions to make characters do a bit more, we’ve actually produced 20%(ish) more footage than originally needed. I ended up expanding a 10s ident into a 20s showreel piece and delivered it as a token thing with the shorter cut-downs anyway. Consequently the broadcaster wants to use the longer versions and are actually adjusting their schedules accordingly. With the addition of a couple of cutaways here and there to make the absolute most out of the models, the philosophy of treating a setup like you’re never ever going to be there again and milking it dry, seems to have paid off.

 

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Welcome to my Studio blog

Welcome. In the course of various projects made at the studio I will be throwing a few things up here; time-lapses, development images and various ‘making-of’ bits and pieces, some more random than others. Cheers for now,

Chris.

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